Client
Learn more about the available ClientDecorators
Basic Event Decorator
Every basic event decorator has an optional parameter. If this parameter is not provided, the name of the decorated method will be used as the event name.
Key Event Decorators
Working with key events can be very confusing. The following decorators might help you while you can focus on the funny part.
Key Event Decorators has one parameter, number or first char from the name of the key
GameEntity Decorators
Interacting with the game entity events like (gameEntityCreate and gameEntityDestroy) can be really annoying. The framework helps you a lot with this. Don't worry, only one event listener will be created for these decorators. You can use as many as you want without performance issues.
First parameter is a typeof BaseObjectType.
MetaChange Decorators
Working with MetaChange (StreamSyncedMetaChange and SyncedMetaChange) is one of the most annoying part while developing. These decorators will help you a lot. No headache, no brainfuck, it will work as you expect.
First parameter is a typeof BaseObjectType.
If you use the second parameter as your key, please notice that this key won't be able to use inside the method parameter map anymore.
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