Introduction
Learn more about our motivation for creating this Framework
Summary
Creating a gamemode can become very frustrating and confusing. If procedural programming gets the upper hand, the result can be chaos.
For this reason we have made it our task to develop a framework with which it is easy to program object-oriented.
The advantages of object-oriented programming are obvious. Clean class abstraction, reusable code and easier overview of the individual methods and classes.
This framework is not a gamemode. It is meant to help you build your own fantastic gamemode.
Features
Our goal is to provide you with a simple system that is easy to understand and intuitive to use.
Completely Open Source
Fully TypeScript
No fixed folder structure
Minimalistic setup
Unused systems are not loaded even if they are not used
Fully integrated DI-Container on server/client side
Intuitive helper methods to maintain the performance of your gamemode
Sophisticated Decorators
DatabaseService for easy use
ES6 Support Server/Client
Rollup Module Bundler
Creates only one resource for your gamemode script
You can run different tasks before someone can play on your server
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